using System;
using UnityEngine;

public class ServerTime : MonoBehaviour
{
	private void OnGUI()
	{
		/* GUILayout.BeginArea(new Rect(Screen.width / 2 - 100, 0f, 200f, 30f));
		GUILayout.Label($"Time Offset: {PhotonNetwork.networkingPeer.ServerTimeInMilliSeconds - Environment.TickCount}");
		if (GUILayout.Button("fetch"))
		{
			PhotonNetwork.FetchServerTimestamp();
		}
		GUILayout.EndArea(); */
	}
}
